Spatial - Research - Network

blaPhenotype - Blobhouse

July 12th, 2010 by Andrei · Language of Vision

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blaGreen Wharf 2

June 11th, 2010 by Andrei · Language of Vision

Coordinated by : Allan Atlee

Green Wharf

Experience the nature's detail

In order to articulate the building to become intensive, the cooperation between the built form and the natural environment should impose potential in building ...

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blaRestaurant Layout/ Render

June 5th, 2010 by Andrei · Language of Vision

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blaGreen Wharf

May 19th, 2010 by Andrei · Language of Vision

In order to extract the intensity of the connected, non-articulated, present or absent, the dwell would intensify the necessity in developing the articulated places. The dwell intensifier blends the interrogation of of the natural complex ecosystem with the emergent presence of places where the productivity increases. Integrating the productivity of dwelling to intensify awareness to less consume at higher productivity. The reminder would offer to these dwellings the production of places where the architectural three-dimensional image becomes the product of ...

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blaGenotype 4 - Motion Traces

May 18th, 2010 by Andrei · Interactive Space

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blaGenotype 4 - Generative Flexible Paths

May 15th, 2010 by Andrei · Interactive Space

System: Parameters f(x,y) - centre flexible point , Grid x(0,1),  y(0,1),  λ1,  λ2 - curve If f(x)= x(1) y(0) then  λ1 = 0,  λ2=1

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blaThinking Machine 4

April 25th, 2010 by Andrei · Language of Vision

I like the way in which the connections generate artificial flows based upon forward interactions. Marvellous http://turbulence.org/spotlight/thinking/

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blaCentre Point : Parameters Simulation

March 18th, 2010 by Andrei · Language of Vision

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blaCentre Point - Natural Parameters Analysis

March 16th, 2010 by Andrei · Interior Loci

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blaPrototype, Gen 3, Engaging forms

March 12th, 2010 by Andrei · Language of Vision

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blaCP / Wind, sun & connecting forms analysis

March 11th, 2010 by Andrei · Language of Vision

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blaCentre Dock.

March 4th, 2010 by Andrei · Language of Vision

To perfectly adapt to the contemporary distribution of the existing spatial composition, the way in which to apply changes to the sistem, is to better patterns from their existing configuration. As Allan mentioned, I should not invent individual entities, which I believe would make the connection harder to blend into the existing grid. If the transport was the main factor in my analysis of CO2 emissions for centre London and Centre Point, ...

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blaPrototype : Tech Drawings and Model

March 1st, 2010 by Andrei · Language of Vision

The 5mm steel cable which I used in this design, could be manipulated by its trajectory and making the skin of the kitchen table to move. In this situation Corian should be replaced with flexible impermeable material. Model Pictures

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blaPrototype : BlobHouse Gen 2

February 26th, 2010 by Andrei · Language of Vision

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blaPrototype : Dev. Genotype 2 // BlobHouse

February 25th, 2010 by Andrei · Language of Vision

Plan East Elevation West Elevation ...

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blaPrototype : Dev. Genotype 2

February 21st, 2010 by Andrei · Language of Vision

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blaPrototype Drawings

February 17th, 2010 by Andrei · Language of Vision

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blaMorphotype 01 // People & Flow + Surroundings

February 12th, 2010 by Andrei · Design Syntax

My idea, is to bring Virtualization into Tottenham Court Road. By this it means that I want to combine the existing structure of the tower with implemented characteristics of the contemporary society, this way, the viewer will absorb the perception of both environments, historical and contemporary. As I presented in my first Formative assessment in October 2009, the system will be same, generating a parasite // virus architecture which engages the viewer into the world of both. By its ...

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blaDissertation: Fake space.

January 29th, 2010 by Andrei · Associative Processes, Design Syntax, Interactive Space, Interior Loci, Language of Vision, Lost in Space

...

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blaVisual Communication - Prototype

January 17th, 2010 by Andrei · Language of Vision

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blaCentrePoint Renders

January 17th, 2010 by Andrei · Language of Vision

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blaGeometric paradigm

January 9th, 2010 by Andrei · Interactive Space

RESEARCH: It is interesting going back to maths formulas and discovering that placing them into a graphic visualising processor could generate spatial posibilities. I am aiming to virtually connect the whole space of my Genotype into artificial self sustain system(alive). These basic interior renders would be the starting point of my proposed interior development, forms evolving from one point, fallowing the given algorithms. With this research the aim is to bring periodically rules as P(0)X4, P(0)X5, ...

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blaGenotype Loop

December 20th, 2009 by Andrei · Language of Vision

The new generated spatial cell, has the capability to join multiple points between inhabited zones, offering continuity through surroundings.

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blaPrototype : Friday Assesment

December 18th, 2009 by Andrei · Language of Vision

Prototype scale Chair 1:1. People said is comfortable. The one who tried it. ...

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blaCentre Point:DEV

December 18th, 2009 by Andrei · Language of Vision

The site is under construction. Please watch the signs and paths.

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blaCorian® Chair

December 17th, 2009 by Andrei · Language of Vision

Its detachable, on the go, stylish. It's Corian® Chair. Make your pack.

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blaInterior Modelling

December 15th, 2009 by Andrei · Language of Vision

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blaPrototype Modelling

December 15th, 2009 by Andrei · Language of Vision

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blaGenotype Structural

December 14th, 2009 by Andrei · Language of Vision

Structural element. Glued laminated wood. Note: The beams in this model are out of scale. It's been helping to make the model accessible.

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blaInterior Genotype Modelling

December 13th, 2009 by Andrei · Language of Vision

Nature - Form - Behaviours - Functions. This is the base of my interior designs. Structural element : WOOD. Detailed Staircase ...

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blaContinuity Genoprinciple

December 12th, 2009 by Andrei · Lost in Space

I would support idea that infinity could only be represented through continuity. I researched with the Infinity sign ( ∞ ) to develop the continuity principle, aiming to connect 3 separate spaces into one continuous flow. ...

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blaSpatial Exploration

December 11th, 2009 by Andrei · Language of Vision

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blaGenotype Drawings

December 11th, 2009 by Andrei · Interior Loci

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blaSpatial Performance

December 10th, 2009 by Andrei · Language of Vision

We should design spatial cell quantities in proportion with the ergonomic system of the human body. I used the Vitruvian man as reference, to negotiate the performance of human body within the spacial cell, resulting used zones, which are  equivalent on a constant trajectory(human body). Zones outside the trajectory, stay unused. By using circular structures, we challenge the space at its full potential. ...

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blaEcoShell - Interior Development

December 7th, 2009 by Andrei · Language of Vision

Polymer products are solid, solid slliconized, hollow siliconized, hollow conjugated siliconized polyester staple fiber. Products are obtained either from regenerated ...

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blaEcoStructural - Analysis

December 7th, 2009 by Andrei · Language of Vision

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blaEcoDiagram - Zone

December 7th, 2009 by Andrei · Language of Vision

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blaEcoData - Cluster

December 7th, 2009 by Andrei · Design Syntax, Interior Loci

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blaEco-Manifesto

December 2nd, 2009 by Andrei · Design Syntax, Interior Loci

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blaGenotype Harvesting

November 28th, 2009 by Andrei · Design Syntax, Lost in Space

I created some clusters in this matrix, so I can fallow them. Clusters like ” p(1)x3 “, where any kind of information could be implemented regarding the chosen parameters. I’m aiming to create a infinite circle, green live work, by connecting and optimizing them through radio waves, fibre optics, and other electronic components. like a LIVE electronic circuit, a “technological oasis” in the ” media jungle”. I am planing to refer this ” ...

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blaEco-Modularity

November 27th, 2009 by Andrei · Design Syntax, Lost in Space

Harvest - Evolve- Sustain

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blaCommunication + Clustershell Development

November 17th, 2009 by Andrei · Language of Vision

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blaClusterShell Development

November 3rd, 2009 by Andrei · Design Syntax, Interactive Space, Interior Loci, Language of Vision

Work to diversify, live to relax, green to refresh and warp to articulate. !

MAP

DAY TIME ANALYSIS NIGHT TIME ANALYSIS MAP AND LEVELS

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blaTempelhof

October 26th, 2009 by Andrei · Design Syntax, Interactive Space, Language of Vision

Affectionately nicknamed "the Berlin Coat Hanger" for its draping form, the airport terminal was the longest continuous building in the world at the time of its construction and still is the third largest. It has a suspended roof that protrudes over arriving aircraft and allows for dry transfers of passengers into the terminal. The roof was designed so that it could ...

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blaWhat is to be the future of thinking about the future?

October 21st, 2009 by Andrei · Language of Vision

Designing the physical constructive abnormal. "Cyber-Interior" as a malformation of the previous system (without affecting its rules or codes, new to its host). A polymer-implantation. Extended. Open. Infinite. "Slightly different, but always the same" Ionut Marius Scrab "If the world would only build temples to Machinery in the abstract then everything would be perfect" Percy Wyndham Lewis "Anything one man can imagine, other man can make it possible" Jules Verne

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blaPolymerisation

October 18th, 2009 by Andrei · Design Syntax

Polymerisation is the process of exchange between different molecules (partners such as streets, offices, cities, regions) for a collaborative development towards new constellations.

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blaManifestation

October 15th, 2009 by Andrei · Language of Vision

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blaCentre Point Rr

October 15th, 2009 by Andrei · Design Syntax

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blaThe ‘Interior collapse’ manifesto

October 12th, 2009 by Andrei · Associative Processes, Design Syntax, Interactive Space, Interior Loci

Interior, whether inhabits the space choreography created by waves through entire human perception, or by servicing spaces to gather the human perception, its movement is reinforcing conventionally discrete, the performative similarity and modulation stretched behind screwed private zones within the chosen space.The spatial mutability therefore is postulated to the formalized interior-type development, which generate multiple space relations within exterior fields enclosed in public space. The fluid development of zones within the interior-type structure should impose potential in building continuity ...

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blaLight: a space propaganda

October 8th, 2009 by Andrei · Interactive Space, Interior Loci, Language of Vision

In order to saturate its 'blank state' as space, and in order to generate the needed contrast in the interaction with the human mind, the light embraces a range of intensity patterns generated at the meeting point with another pattern; in most cases matter. The most important characteristic of light is the intensity pale which carries the repetitive patterns released in continuity  and therefore is modulating itself through space, being independent through radiation, which is constraining the patterns to keep the light in ...

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blaBoundaries of perception

October 7th, 2009 by Andrei · Interactive Space, Language of Vision

The human in its journey through space is constantly looking for points and signage to interact with. Repetitive information, gathered in patterns which form our brain, are manipulating our view and our perception through space. Our brain capacity uses its tools to create new things, based upon the interaction from the previous organizational systems, accumulated in strings. which offer the visual synthesis,  based and formed from patterns interacting the sound, the color and the  smell; organizations which are created not only to give us ...

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blaSignage: points of interaction

October 1st, 2009 by Andrei · Interactive Space, Interior Loci, Language of Vision

The information gathered in systems of information, or in strings, the patterning and the constraining in the manipulation is fixing the connection with the opposed system, this way the system generating the blend of the load exchange, way forcing the opposed patterns to inter-connect between its narrow inter-articulation, placing the new created patterns in systems of perception.

Light intensity is narrowing the bettering patterns ...

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blaStates of development: systems of interaction

September 28th, 2009 by Andrei · Interactive Space, Interior Loci

I.Information technology In modes of practice from everyday usage to technical setting, information is delivering the contrast of negotiation between fixed meanings, implemented from sounds and acoustic trajectories through space: one trajectory deep and one high (consonant or vowel) generating random patterns through the physical space, releasing and distorting the space warped around the given trajectories. At this stage space is becoming vulnerable in distortion creating sound. At later stages, trajectories are packed into packets of information which are defined by ...

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blaPerception in corporeal: nature as forms of interogation

September 28th, 2009 by Andrei · Interactive Space

Architecture and its production has been modulated through its history in inertia between physical production and philosophical context and through many relations with technology which was in many cases from the first groups of social systems considered as primary and beyond.

Social systems in their early stage as groups had gathered a 'blank state' of information, represented in basic interaction between the human, and ...

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blaPrivate and Public Space

September 28th, 2009 by Andrei · Interactive Space, Interior Loci, Lost in Space

If we take the space as a set of elements or points satisfying specified geometric postulates. The infinite extension of the three-dimensional region in which all matter exists . The expanse in which the solar system, stars, and galaxies exist; the universe .The region of this expanse beyond Earth's atmosphere . A blank or empty area , which is not so common for us, but is common outside Earth's atmosphere. Space can be reserved or available accommodation ...

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blaDigital Filming and Screening

September 27th, 2009 by Andrei · Interactive Space, Language of Vision, Lost in Space

Architecture and its production has been modulated through its history in inertia between physical production and philosophical context situated on a in between route through many relations with technology which was in many cases from the first groups of media systems considered as primary in relation with the new advantages brought forward by computer science and software manipulation.

...

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blaTaste nor be tested

September 25th, 2009 by Andrei · Interior Loci, Language of Vision, Lost in Space

We all taste, food, flavors, we distinguish, but there is one taste which is we can not taste, and this is the taste of identity, the taste of 'persona' the laws behind taste and so on. In certain ways, our taste is enclosed in an confined space, around us, or around things, and in which we get into contact with them. Taste is separated, completely different from each other, it could be truly ...

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